Difference between revisions of "Ulysses"

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'''Release date:''' [[1999]][[Category: 1999]]<br />
 
'''Release date:''' [[1999]][[Category: 1999]]<br />
 
'''Levels:''' 2<br />
 
'''Levels:''' 2<br />
'''Author:''' [[Brandon Enterprises]]<br />
+
'''Author:''' [[Robert Brandon]]<br />
 
'''Related games:''' ''[[Cireneg's Rings]]''
 
'''Related games:''' ''[[Cireneg's Rings]]''
}}[[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center>
+
}}One of the effects of releasing an easy-to-use toolset for the benefit of a young audience is that at some point the audience is going to try to leverage the tools for credit. So it was with Matt Bell and ''[[All Quiet]]''; so it was with Mike Perrucci's ''[[Party of Four]]''. So it is that Rob Brandon quickly stripped the resources from ''[[Cireneg's Rings]]'' to turn in for a class assignment on Ulysses -- presumably the Latinized version of Odysseus, and not the James Joyce novel.
  
 +
[[File:UlyssesSprite.png|center]]
  
 +
''Ulysses'' is quite a short game. You disembark a ship in search of treasure and glory, and soon come upon an apparently abandoned village. The moment you attempt to pick up a bag of treasure, the game transitions and you are set upon by many angry people on chariots. Quick, back to the ship -- before the angry people... bump into you! Because that's kind of annoying.
  
 +
[[File:UlyssesShot.png|thumb|320px|Setting out for adventure in ''Ulysses'']]
  
 +
An interesting development here is that Ulysses is one of only a few Game-Maker games (along such luminaries as ''[[Die Blarney!]]'' to make use of a ''Robotron''-style four-way attack system.
  
 +
== Story ==
  
 +
In this part of Ulysses' quest he is attacked by a lot of guys at once.
  
 +
Help him retreat back to his ship.
  
 +
== Instructions ==
  
 +
Arrow keys:
 +
: Walk those ways
  
 +
T, G, F, H:
 +
: Stab Up, Down, Left, Right
  
 +
V, B:
 +
: Use your bow and arrow
  
 +
== Credits ==
  
 +
Designed by
 +
: Robert Brandon
  
 +
Engine and Tools by
 +
: Recreational Software Designs
  
 +
Edited by
 +
: <nowiki>[</nowiki>[[Azurelore Korrigan]]<nowiki>]</nowiki>
  
 +
== Background ==
  
 +
John Brandon:
 +
: Game my brother made for a class project on ''Ulysses'', shamelessly copied tons of graphics from ''[[Cireneg's Rings]]''. I believe it is extremely short (could be completed in under a minute) and showcases a part of Ulysses quest where he is attacked by a lot of guys at once and has to retreat back to his ship.
  
 +
== Resources ==
  
 +
The character and background elements are borrowed from ''[[Cireneg's Rings]]'', which itself borrows several background elements (grass, dirt) from ''[[Sample]]'' -- some of which date back all the way to ''[[Labyrinth]]''.
  
 +
== Availability ==
  
 +
Prior to this archive's online presence, this game is not known to be publicly available.
  
 +
== Archive history ==
  
==Instructions==
+
On January 21st 2010, Rob Brandon pseudonymously responded to a [http://www.reddit.com/r/programming/comments/as3la/a_thoroughly_modern_particle_system/ Reddit thread] with a passing comment about Game-Maker. When pressed about his history with the software, he replied that all of his games were stored on a couple of defunct computers, either inaccessible or destroyed.
  
[[File:UlyssesShot.png|thumb|320px|Setting out for adventure in ''Ulysses'']]
+
Over 31 months later on August 23th 2012, John Brandon commented on a [https://www.youtube.com/watch?v=MlmrkAtaeQs YouTube clip] that he had found an archive of his and his brother's old games. The next day he composed a long e-mail describing the contents of a jumbled collection of gameware files, adding up to an ostensible sixteen games. All of the games were in pieces, many of them incomplete.
  
(Pending)
+
Over the next five months, through regular consultation, the games were all reassembled as well as the materials would permit. The games were reconstructed or otherwise recovered on the following dates:
  
==Credits==
+
{| style="color:black;"
 +
|
 +
* October 28th: ''[[Seal Boarders]]''.
 +
* October 31st: ''[[Seal Boarders 2]]''.
 +
* November 5th: ''[[Zarlor 2]]''.
 +
* November 7th: ''[[Skate Board]]''.
 +
* November 10th: ''[[Fox World]]''.
 +
|
 +
* December 9th: ''[[Foxy Dimensions]]''.
 +
* December 16th: ''[[Fox Party]]''.
 +
* December 17th: ''[[Ulysses]]'', ''[[Penguin War]]'', and ''[[Raven]]''.
 +
* December 19th: ''[[Skatenig]]'', ''[[Slot Car]]'', and ''[[Anime]]''.
 +
* December 21st: ''[[Droid]]'', ''[[Void Raiders]]'', and ''[[Terra]]''.
 +
|}
  
Designed by Robert Brandon of [[Brandon Enterprises]].
+
== Links ==
  
==Background==
+
<videoflash>9k1IH1gWaN8</videoflash>
 
 
John Brandon:
 
: Game my brother made for a class project on ''Ulysses'', shamelessly copied tons of graphics from ''[[Cireneg's Rings]]''. I believe it is extremely short (could be completed in under a minute) and showcases a part of Ulysses quest where he is attacked by a lot of guys at once and has to retreat back to his ship.
 
  
 +
* '''[http://www.aderack.com/game-maker/java/ulysses.php Play ''Ulysses'' online]'''
  
 +
== Downloads ==
  
 +
* '''''[http://www.aderack.com/game-maker/downloads/ulysses.zip Ulysses]''''' (117.7 kB)
  
 +
[[Category: Game-Maker games]]
 
[[Category: Freeware]]
 
[[Category: Freeware]]
 
[[Category: Brandon Enterprises]]
 
[[Category: Brandon Enterprises]]
 +
[[Category: Robert Brandon]]
 
[[Category: Top-down]]
 
[[Category: Top-down]]
 
[[Category: Action games]]
 
[[Category: Action games]]
 
[[Category: Adaptations]]
 
[[Category: Adaptations]]
 
[[Category: New discoveries]]
 
[[Category: New discoveries]]
 +
[[Category: Complete games]]
 +
[[Category: Eponymous titles]]
 +
[[Category: Robotron controls]]
 +
[[Category: Games needing maps]]
 +
[[Category: Massachusetts]]
 +
[[Category: United States]]

Latest revision as of 15:39, 22 June 2021

Ulysses
UlyssesTitle.png

Release type: Freeware
Release date: 1999
Levels: 2
Author: Robert Brandon
Related games: Cireneg's Rings

One of the effects of releasing an easy-to-use toolset for the benefit of a young audience is that at some point the audience is going to try to leverage the tools for credit. So it was with Matt Bell and All Quiet; so it was with Mike Perrucci's Party of Four. So it is that Rob Brandon quickly stripped the resources from Cireneg's Rings to turn in for a class assignment on Ulysses -- presumably the Latinized version of Odysseus, and not the James Joyce novel.

UlyssesSprite.png

Ulysses is quite a short game. You disembark a ship in search of treasure and glory, and soon come upon an apparently abandoned village. The moment you attempt to pick up a bag of treasure, the game transitions and you are set upon by many angry people on chariots. Quick, back to the ship -- before the angry people... bump into you! Because that's kind of annoying.

Setting out for adventure in Ulysses

An interesting development here is that Ulysses is one of only a few Game-Maker games (along such luminaries as Die Blarney! to make use of a Robotron-style four-way attack system.

Story[edit]

In this part of Ulysses' quest he is attacked by a lot of guys at once.

Help him retreat back to his ship.

Instructions[edit]

Arrow keys:

Walk those ways

T, G, F, H:

Stab Up, Down, Left, Right

V, B:

Use your bow and arrow

Credits[edit]

Designed by

Robert Brandon

Engine and Tools by

Recreational Software Designs

Edited by

[Azurelore Korrigan]

Background[edit]

John Brandon:

Game my brother made for a class project on Ulysses, shamelessly copied tons of graphics from Cireneg's Rings. I believe it is extremely short (could be completed in under a minute) and showcases a part of Ulysses quest where he is attacked by a lot of guys at once and has to retreat back to his ship.

Resources[edit]

The character and background elements are borrowed from Cireneg's Rings, which itself borrows several background elements (grass, dirt) from Sample -- some of which date back all the way to Labyrinth.

Availability[edit]

Prior to this archive's online presence, this game is not known to be publicly available.

Archive history[edit]

On January 21st 2010, Rob Brandon pseudonymously responded to a Reddit thread with a passing comment about Game-Maker. When pressed about his history with the software, he replied that all of his games were stored on a couple of defunct computers, either inaccessible or destroyed.

Over 31 months later on August 23th 2012, John Brandon commented on a YouTube clip that he had found an archive of his and his brother's old games. The next day he composed a long e-mail describing the contents of a jumbled collection of gameware files, adding up to an ostensible sixteen games. All of the games were in pieces, many of them incomplete.

Over the next five months, through regular consultation, the games were all reassembled as well as the materials would permit. The games were reconstructed or otherwise recovered on the following dates:

Links[edit]

Downloads[edit]