Difference between revisions of "Category:1994"

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* ''Donkey Kong Country''
 
* ''Donkey Kong Country''
 
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* ''Jazz Jackrabbit''
 
 
* ''Descent''
 
* ''Descent''
 
* ''Heretic''
 
* ''Heretic''
* ''The Elder Scrolls: Arena''
+
* ''Jazz Jackrabbit''
 
* ''Sid Meier's Colonization''
 
* ''Sid Meier's Colonization''
 
* ''Ultima VIII: Pagan''
 
* ''Ultima VIII: Pagan''
 +
* ''The Elder Scrolls: Arena''
 
|}{{SeriesNav|1993|1994|1995|[[:Category:Games by year{{!}}Games by year]]}}
 
|}{{SeriesNav|1993|1994|1995|[[:Category:Games by year{{!}}Games by year]]}}
  

Revision as of 14:17, 18 August 2016

1994 is the peak of Game-Maker, both in terms of user support and in the height and end of RSD's active development on the software. Whereas the Xferplay engine is starting to look creaky next to recent games from id and Epic Megagames, user facility with the tools is growing all the stronger. With dedication and imagination, often user-derived games can feel almost professional.

In the arcade On home consoles On the PC
  • Virtua Fighter 2
  • Daytona USA
  • The King of Fighters '94
  • Samurai Shodown II
  • Super Street Fighter II Turbo
  • Puzzle Bobble
  • Sony PlayStation released
  • Sega 32X, Saturn released
  • Super Metroid
  • Sonic the Hedgehog 3, Sonic & Knuckles
  • Final Fantasy VI
  • Donkey Kong Country
  • Descent
  • Heretic
  • Jazz Jackrabbit
  • Sid Meier's Colonization
  • Ultima VIII: Pagan
  • The Elder Scrolls: Arena
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1993 1994 1995
Games by year