Difference between revisions of "Houses"

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[[File:Edie.png|320px|right]]
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|header='''Invasion of the Blobs II: <br />The Evolution Revolution'''
==Overview==
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|file=[[File:houses.png|290px|border]]
 
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|text=
[[File:houses.png|thumb|320px|Shadows in the windows of ''Houses'']]
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'''Release date:''' ?<br />
 
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'''Levels:''' 26<br />
Along with ''[[Terrain]]'' and ''[[Tutor]]'', Houses is one of the more overt demo games to come with [[Game-Maker]], and along with ''Terrain'' you could kind of consider it a spin-off or crossover from ''[[Sample]]''. The object is to teach designers how to incorporate multiple characters within a single level. You wander a map riddled with houses of various designs. If you follow the path, each of the first few houses is a hotspot. Depending on which door you enter, you branch off into a parallel version of the map starring a different character.
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'''Author:''' [[Mike Perrucci]]<br />
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'''Website:''' [http://www.mazeguy.net/more.html More Mazeguy]<br />
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'''Related games:''' ''[[Terrain]]'', ''[[Sample]]'', ''[[Tutor]]'', ''[[Woman Warrior and the Outer Limits | WW: Outer Limits]]'', ''[[Woman Warrior and the Attack from Below | WW: Attack from Below]]''
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}}Along with ''[[Terrain]]'' and ''[[Tutor]]'', Houses is one of the more overt demo games to come with [[Game-Maker]], and along with ''Terrain'' you could kind of consider it a spin-off or crossover from ''[[Sample]]''. The object is to teach designers how to incorporate multiple characters within a single level. You wander a map riddled with houses of various designs. If you follow the path, each of the first few houses is a hotspot. Depending on which door you enter, you branch off into a parallel version of the map starring a different character.
  
 
The game contains (indeed begins with) a slightly less refined version of Chase’s [http://en.wikipedia.org/wiki/Eadweard_Muybridge  Muybridge] lady, wearing just a blue swimsuit — more or less a selective palette swap, adding both a bit of color and a bit of modesty to the black-and-white photos. Houses is a later addition to [[Recreational Software Designs | RSD]]’s demo portfolio, and perhaps was added for the 3.0 CD release. For posterity, that release also comes with a bare version of the Muybridge model — although I believe it exists only as a raw sprite set, and is not incorporated into any game.
 
The game contains (indeed begins with) a slightly less refined version of Chase’s [http://en.wikipedia.org/wiki/Eadweard_Muybridge  Muybridge] lady, wearing just a blue swimsuit — more or less a selective palette swap, adding both a bit of color and a bit of modesty to the black-and-white photos. Houses is a later addition to [[Recreational Software Designs | RSD]]’s demo portfolio, and perhaps was added for the 3.0 CD release. For posterity, that release also comes with a bare version of the Muybridge model — although I believe it exists only as a raw sprite set, and is not incorporated into any game.
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==Instructions==
 
==Instructions==
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[[File:Edie.png|320px|right]]
  
 
''Houses'' illustrates how to make buildings out of the blocks in the HOUSES block set.  It also illustrates  how  you can have the  character    change    to another character.
 
''Houses'' illustrates how to make buildings out of the blocks in the HOUSES block set.  It also illustrates  how  you can have the  character    change    to another character.

Revision as of 17:39, 28 August 2010

Invasion of the Blobs II:
The Evolution Revolution
Houses.png

Release date: ?
Levels: 26
Author: Mike Perrucci
Website: More Mazeguy
Related games: Terrain, Sample, Tutor, WW: Outer Limits, WW: Attack from Below

Along with Terrain and Tutor, Houses is one of the more overt demo games to come with Game-Maker, and along with Terrain you could kind of consider it a spin-off or crossover from Sample. The object is to teach designers how to incorporate multiple characters within a single level. You wander a map riddled with houses of various designs. If you follow the path, each of the first few houses is a hotspot. Depending on which door you enter, you branch off into a parallel version of the map starring a different character.

The game contains (indeed begins with) a slightly less refined version of Chase’s Muybridge lady, wearing just a blue swimsuit — more or less a selective palette swap, adding both a bit of color and a bit of modesty to the black-and-white photos. Houses is a later addition to RSD’s demo portfolio, and perhaps was added for the 3.0 CD release. For posterity, that release also comes with a bare version of the Muybridge model — although I believe it exists only as a raw sprite set, and is not incorporated into any game.

Houses seems to have undergone heavy revision at some point, as early instruction manuals list the game. Yet in the final version Sheldon Chase’s character sprite, which was only introduced with late versions of Game-Maker holds center stage.

Notes:

  • Why does the punk unicyclist live in the ritziest house of all?
  • Wow, what's the deal with the shadowy forms in the row house windows?
  • There is in fact a goal to find. It's a house with the word "EXIT" above the door.

Instructions

Edie.png

Houses illustrates how to make buildings out of the blocks in the HOUSES block set. It also illustrates how you can have the character change to another character.

Use the arrow keys to move. Other keys do various things for each of the characters.

Follow the green path to change into another character. To leave the game, press the ESC key or enter the door with the EXIT sign.

Downloads