Difference between revisions of "Category:1994"
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1994 is the peak of [[Game-Maker]], both in terms of user support and in the height and end of [[RSD]]'s active development on the software. Whereas the [[Xferplay]] engine is starting to look creaky next to recent games from id and Epic Megagames, user facility with the tools is growing all the stronger. With dedication and imagination, often user-derived games can feel almost professional. | 1994 is the peak of [[Game-Maker]], both in terms of user support and in the height and end of [[RSD]]'s active development on the software. Whereas the [[Xferplay]] engine is starting to look creaky next to recent games from id and Epic Megagames, user facility with the tools is growing all the stronger. With dedication and imagination, often user-derived games can feel almost professional. | ||
| − | == | + | {| class="wikitable" style="color:black; margin:0 auto 0 auto;" |
| − | + | ! In the arcade | |
| + | ! On home consoles | ||
| + | ! On the PC | ||
| + | |- style="vertical-align:top;" | ||
| + | | | ||
* ''Super Street Fighter II Turbo'' | * ''Super Street Fighter II Turbo'' | ||
* ''The King of Fighters '94'' | * ''The King of Fighters '94'' | ||
* ''Samurai Shodown II'' | * ''Samurai Shodown II'' | ||
* ''Daytona USA'' | * ''Daytona USA'' | ||
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* ''Virtua Fighter II'' | * ''Virtua Fighter II'' | ||
* ''Puzzle Bobble'' | * ''Puzzle Bobble'' | ||
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| − | + | * Sony PlayStation released | |
| − | + | * Sega 32X, Saturn released | |
| + | * ''Sonic the Hedgehog 3'', ''Sonic & Knuckles'' | ||
| + | * ''Phantasy Star: End of the Millennium'' | ||
| + | * ''Super Metroid'' | ||
| + | * ''Donkey Kong Country'' | ||
| + | | | ||
* ''Jazz Jackrabbit'' | * ''Jazz Jackrabbit'' | ||
* ''Descent'' | * ''Descent'' | ||
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* ''Sid Meier's Colonization'' | * ''Sid Meier's Colonization'' | ||
* ''Ultima VIII: Pagan'' | * ''Ultima VIII: Pagan'' | ||
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__HIDDENCAT__ | __HIDDENCAT__ | ||
[[Category: Games by year]] | [[Category: Games by year]] | ||
Revision as of 17:20, 11 March 2016
1994 is the peak of Game-Maker, both in terms of user support and in the height and end of RSD's active development on the software. Whereas the Xferplay engine is starting to look creaky next to recent games from id and Epic Megagames, user facility with the tools is growing all the stronger. With dedication and imagination, often user-derived games can feel almost professional.
| In the arcade | On home consoles | On the PC |
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Pages in category "1994"
The following 54 pages are in this category, out of 54 total.