Difference between revisions of "Music library"
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− | ===GMOPENIN.CMF=== | + | ===GMOPENIN.CMF / GM_OPENI.CMF=== |
A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it sit too long on one element. | A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it sit too long on one element. | ||
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===GMDARKMO.CMF=== | ===GMDARKMO.CMF=== | ||
Another dark, contemplative piece. A bit mechanical-sounding. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious. | Another dark, contemplative piece. A bit mechanical-sounding. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious. | ||
+ | |||
+ | ====Known uses==== | ||
+ | * TBC | ||
+ | |||
+ | |||
+ | |||
+ | ===GMRAILRO.CMF=== | ||
+ | A moody minor-key piece with percussive, driving piano. Tense, a bit mournful, and old-fashioned sounding. | ||
+ | |||
+ | ====Known uses==== | ||
+ | * TBC | ||
+ | |||
+ | |||
+ | |||
+ | ===GMMOONLT.CMF=== | ||
+ | An arrangement of Bethoven's Piano Sonata No. 14, aka The ''Moonlight Sonata''. Often used for water levels, for some reason. | ||
====Known uses==== | ====Known uses==== | ||
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===Other tracks=== | ===Other tracks=== | ||
− | * GMABOUT.CMF | + | * '''GMABOUT.CMF''' |
− | * NEBULAC.CMF | + | * '''NEBULAC.CMF''' |
+ | * '''GMDEMO1.CMF''' (a series of sound effects) | ||
+ | * '''LARS.CMF''' (By [[A-J Games]]; a noisy conversion of a .MOD file to a .MID to a .CMF) | ||
+ | * '''AJTHEME.CMF''' (By [[A-J Games]]; a noisy conversion of a .MOD file to a .MID to a .CMF) | ||
==Links== | ==Links== |
Revision as of 10:26, 15 September 2010
Whereas Game-Maker provided powerful, well-designed utilities for drawing, defining, and organizing graphical elements — tiles, sprites, maps — the sound side of things was always kind of shrug. It wasn’t until the last few versions that the software supported Sound Blaster audio, and formats it supported were… curious. Any digital samples had to be in .VOC format, and any music in the very peculiar .CMF. Whereas even now it is possible to find audio applications that support .VOC, there never really were any popular sequencers or conversion utilities for .CMF.
So what you’ll often find is Game-Maker games with original, brilliant visuals and subversive design that borrow most of their sounds and all of their music from the demo libraries, or even from other Game-Maker games. If the original author complained, the derivative author would issue an update and give him a credit. It was a different era.
Contents
Stock tracks
GMSONG1.CMF
Sort of the Super Mario Bros. overworld theme or Green Hill Zone theme of the Game-Maker world. Used in nearly every Game-Maker game in some form, often in the first level or primary area.
Known uses:
- Sample (Overworld)
- Nebula (Titles, Star map)
- Penguin Pete (Overworld, Maze 6)
- Tutor (Level 2)
- A-J's Quest (Level 1)
GMSONG2.CMF
A traipsing, bucolic theme often used for laid-back, period, or natural settings. After GMSONG1, probably the most common theme.
(There is no GMSONG3 and, at least for public use, there never was.)
Known uses
- Nebula (Blue planet)
- Penguin Pete (Mazes 1 & 2, Last stage)
- Houses (Hero map)
GMSONG4.CMF
Otherwise known as the Jaws track. It's not literally the theme from the movie, but it evokes a similar feeling. Used for dark and sinister moments. The bit where it switches to a childlike melody is especially unnerving.
Known uses
- Pipemare (Level 1)
- Penguin Pete (Maze 3, Underwater)
- Tutor (Level 3)
- Houses (Ending)
GMSONG5.CMF
A track suggesting wonder and adventure; a wide-eyed journey into the unknown. Sometimes there's danger. Sometimes there are concepts and technologies beyond your understanding. Sometimes it's thrilling. Sometimes a little overwhelming.
Known uses
- Pipemare (Level 2)
- Penguin Pete (Maze 4)
- Tutor (Level 1)
- Houses (Biker map)
GMSONG6.CMF
An arrangement of "Beer Barrel Polka", often used sort of interchangeably with GMSONG2. Also used for droll, sardonic, or otherwise strange moments.
Known uses
- Sample (Menu)
- Penguin Pete (Maze 5, Final area)
- Houses (Heroine map)
GMOPENIN.CMF / GM_OPENI.CMF
A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it sit too long on one element.
Known uses
- Sample (Ending)
- Pipemare (Ending)
- Nebula (Ending)
- Penguin Pete (Menu, Ending)
- Houses (Menu)
- Terrain (Menu)
GMZARDOZ.CMF
A theme that begins with the famous GMOPENIN fanfare, and then transitions into a dark, contemplative, medium-tempo yet driving traveling music. Calls to mind dungeon exploration with a mission.
Known uses
- TBC
GMDARKMO.CMF
Another dark, contemplative piece. A bit mechanical-sounding. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious.
Known uses
- TBC
GMRAILRO.CMF
A moody minor-key piece with percussive, driving piano. Tense, a bit mournful, and old-fashioned sounding.
Known uses
- TBC
GMMOONLT.CMF
An arrangement of Bethoven's Piano Sonata No. 14, aka The Moonlight Sonata. Often used for water levels, for some reason.
Known uses
- TBC
Other tracks
- GMABOUT.CMF
- NEBULAC.CMF
- GMDEMO1.CMF (a series of sound effects)
- LARS.CMF (By A-J Games; a noisy conversion of a .MOD file to a .MID to a .CMF)
- AJTHEME.CMF (By A-J Games; a noisy conversion of a .MOD file to a .MID to a .CMF)