Difference between revisions of "FallDownGoBoom"
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[[File:FallDownGoBoom.png|320px|thumb|Looking before you leap, in Alan Caudel's ''FallDownGoBoom'']] | [[File:FallDownGoBoom.png|320px|thumb|Looking before you leap, in Alan Caudel's ''FallDownGoBoom'']] | ||
− | < | + | <youtube>rbXQewH8tD8</youtube> |
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | * [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) |
Latest revision as of 22:53, 2 July 2021
Release type: TBA
Latest build date: June 9, 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Bionic ComMANd, Man Game Fire, Lighting
THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE
ALL INFORMATION IS TENTATIVE
Here is FallDownGoBoom, a spin-off of Alan Caudel's Man Game series. You remember how in lots of older side-scrollers like Donkey Kong and Spelunker the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design.
A discussion of the precise techniques at play will follow.
Previous | Current | Next |
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Lighting | FallDownGoBoom | Timecode |
Man Game series |
Links[edit]
Downloads[edit]
- FallDownGoBoom (83 KB)