Difference between revisions of "Advanced Techniques Demo"
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'''Author:''' [[Alan Caudel]]<br /> | '''Author:''' [[Alan Caudel]]<br /> | ||
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | '''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | ||
| − | '''Related games:''' ''[[Mine Maker]]'', ''[[Sneaky]]'', ''[[Rooftop]]'', ''[[Timecode]]'', ''[[Lighting]]'', ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Man Game RPG]]'', ''[[Roll the Dice]]''}}{{OngoingHeader}}Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. ''Advanced Techniques Demo'' is a sort of culmination of his early late-era experiments with high-level systemic hackery. | + | '''Related games:''' ''[[Mine Maker]]'', ''[[Sneaky]]'', ''[[Rooftop]]'', ''[[Timecode]]'', ''[[Lighting]]'', ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Man Game RPG]]'', ''[[Roll the Dice]]''}}{{OngoingHeader}} |
| + | Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. ''Advanced Techniques Demo'' is a sort of culmination of his early late-era experiments with high-level systemic hackery. | ||
The game bundles together nine earlier concept tests (five ''[[Man Game]]'' episodes, ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Roll the Dice]]'', and ''[[Mine Maker]]'') with a selection interface. Select a concept, and the game introduces the associated game with a generic splash screen and a set of contextual instructions. Some of the games (e.g., ''[[Rooftop]]'' are a little more polished than in their standalone versions, making ''Advanced Techniques Demo'' the more definitive presentation. | The game bundles together nine earlier concept tests (five ''[[Man Game]]'' episodes, ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Roll the Dice]]'', and ''[[Mine Maker]]'') with a selection interface. Select a concept, and the game introduces the associated game with a generic splash screen and a set of contextual instructions. Some of the games (e.g., ''[[Rooftop]]'' are a little more polished than in their standalone versions, making ''Advanced Techniques Demo'' the more definitive presentation. | ||
Revision as of 05:17, 17 June 2016
Release type: TBA
Latest build date: 2014
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Mine Maker, Sneaky, Rooftop, Timecode, Lighting, Draw, Metals Torm, Man Game RPG, Roll the Dice
ALL INFORMATION IS TENTATIVE
Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. Advanced Techniques Demo is a sort of culmination of his early late-era experiments with high-level systemic hackery.
The game bundles together nine earlier concept tests (five Man Game episodes, Draw, Metals Torm, Roll the Dice, and Mine Maker) with a selection interface. Select a concept, and the game introduces the associated game with a generic splash screen and a set of contextual instructions. Some of the games (e.g., Rooftop are a little more polished than in their standalone versions, making Advanced Techniques Demo the more definitive presentation.
The package is, in effect, a sequel to RSD's Tutor; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although Advanced Techniques Demo does not in itself offer guidance or explanation of the new techniques, its menu system and interstitials do suggest the purpose of each demonstration:
- Digging Mines: Mine Maker
- A Minecraft tribute, using monster buffering to affect background blocks
- Stealth: Sneaky
- A Man Game spin-off, using clear character blocks to hide in shadows
- Grappling Hook: Rooftop
- Man Game spin-off, using move buffering, character extension, and momentum to simulate a grapple
- Time Travel: Timecode
- Man Game spin-off, making strategic use of Game-Maker's Save and Load ability
- Dynamic Lighting: Lighting
- Man Game spin-off, using monster birthing and death states to simulate torchlight
- Draw: Draw
- Use monster birthing to draw and erase persistent lines
- Dual-Gravity: Metals Torm
- A game using momentum to simulate gravity shifting, as in VVVVVV or Metal Storm
- RPG + Platformer: Man Game RPG
- Using move buffering and monster chains to simulate active time RPG battles
- Rolling Dice: Roll the Dice
- Using counters and other variables to simulate random outcomes to a prompt
Contents
Story
N/A
Instructions
- Use arrow keys to select demonstration.
- Follow prompts for individual controls.
- At the end of each demonstration, complete the segment or find the exit to return to the menu.
Credits
By Alan Caudel
Links
Downloads
- Advanced Techniques Demo (222.7 kB)

