Difference between revisions of "Category:Demo games"

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Recreational Software Designs’ Game-Maker didn’t just throw its users in cold with its development tools and game engine; packed with the core software was a wealth of sample material, largely composed by the programmers, Gregory Stone and Oliver, Jr. Fair enough, this material was a starting place for many, perhaps most, users’ first games.
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[[File:RSD.png|thumb|320px|Recreational Software Designs]][[Recreational Software Designs]]’ [[Game-Maker]] didn’t just throw its users in cold with its development tools and game engine; packed with the core software was a wealth of sample material, largely composed by the programmers, Gregory Stone and Oliver, Jr. Fair enough, this material was a starting place for many, perhaps most, users’ first games.
  
 
Yet as simple and illustrative as the material was, it often was more compelling than the end games derived from it. So in effect, in purchasing Game-Maker users bought themselves a collection of rather neat little games and then the tools to rip them apart and rebuild the games in their own image — in concept not all that different from some indie games you’ll see these days, if a bit more elaborate in the toolset.
 
Yet as simple and illustrative as the material was, it often was more compelling than the end games derived from it. So in effect, in purchasing Game-Maker users bought themselves a collection of rather neat little games and then the tools to rip them apart and rebuild the games in their own image — in concept not all that different from some indie games you’ll see these days, if a bit more elaborate in the toolset.
  
It would be constructive to peruse these games if just to provide context for of our past discussion (such as last week’s The Descent), and to provide basis for future commentary. Again, though, some of these games are darned good. All of them are charming, and by definition they’re all amongst the most original Game-Maker games you’ll find.
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It would be constructive to peruse these games if just to provide context for other, often derivative, games. though, some of these games are darned good. All of them are charming, and by definition they’re all amongst the most original Game-Maker games you’ll find.
There are seven basic demo games. Three of them are overt tutorials (one of them named Tutor); four are complete and deliberate games of some sort, and the origin of the most of the materials used in those tutorials.
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RSD contributed eight basic demo games. Four of them are overt tutorials (one of them actually named ''[[Tutor]]''); four are complete and deliberate games of some sort, and the origin of the most of the materials used in those tutorials. Later on, '''[[Sheldon Chase]]''' and '''[[A-J Games]]'''/'''[[Don'Pan Software]]''' contributed other demo material. In late [[1994]], some of that submitted material was also collected into a playable Game-Maker demo.
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== Links ==
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* [http://www.diygamer.com/2010/05/gamemaker-archive-samples-demos/ Samples and Demos (DIYGamer)]
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[[Category: Release types]]
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[[Category: DIYGamer]]

Latest revision as of 17:16, 7 September 2016

Recreational Software Designs

Recreational Software DesignsGame-Maker didn’t just throw its users in cold with its development tools and game engine; packed with the core software was a wealth of sample material, largely composed by the programmers, Gregory Stone and Oliver, Jr. Fair enough, this material was a starting place for many, perhaps most, users’ first games.

Yet as simple and illustrative as the material was, it often was more compelling than the end games derived from it. So in effect, in purchasing Game-Maker users bought themselves a collection of rather neat little games and then the tools to rip them apart and rebuild the games in their own image — in concept not all that different from some indie games you’ll see these days, if a bit more elaborate in the toolset.

It would be constructive to peruse these games if just to provide context for other, often derivative, games. though, some of these games are darned good. All of them are charming, and by definition they’re all amongst the most original Game-Maker games you’ll find.

RSD contributed eight basic demo games. Four of them are overt tutorials (one of them actually named Tutor); four are complete and deliberate games of some sort, and the origin of the most of the materials used in those tutorials. Later on, Sheldon Chase and A-J Games/Don'Pan Software contributed other demo material. In late 1994, some of that submitted material was also collected into a playable Game-Maker demo.

Links

Subcategories

This category has the following 4 subcategories, out of 4 total.

Media in category "Demo games"

The following 46 files are in this category, out of 46 total.