Difference between revisions of "Man Game RPG"
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|header='''''Man Game RPG''''' | |header='''''Man Game RPG''''' | ||
|file=[[File:Unknown.png|290px|border]] | |file=[[File:Unknown.png|290px|border]] | ||
|text= | |text= | ||
'''Release type:''' [[TBA]]<br /> | '''Release type:''' [[TBA]]<br /> | ||
− | '''Latest build date:''' | + | '''Latest build date:''' October 10, [[2011]][[Category:2011|Man Game 2]]<br /> |
'''Levels:''' TBA<br /> | '''Levels:''' TBA<br /> | ||
'''Author:''' [[Alan Caudel]]<br /> | '''Author:''' [[Alan Caudel]]<br /> | ||
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | '''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | ||
− | '''Related games:''' | + | '''Related games:''' ''[[Man Game]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]'', ''[[FallDownGoBoom]]'' |
− | }}[[ | + | }}{{OngoingHeader}} |
+ | ''[[Man Game RPG]]'' is the second, possibly most significant entry in [[Alan Caudel]]'s ''[[Man Game]]'' series. This one introduces several new mechanisms, including a ''Contra''-style exploding bridge, ''Mario''-style pipe access, and ''Final Fantasy''-style active time RPG battles. There's quite a lot to pore over, here. | ||
+ | In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]]. | ||
− | + | Alan Caudel: | |
− | + | : Also, I wanted to point something out. You start off with a weak "Fire power". If you try to attack the "Strong monster" first, you won't be able to defeat it. You first have to defeat the "Weak monster" and then you get a stronger "Ice power", which can defeat the "Strong monster" | |
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A discussion of the precise techniques at play will follow. | A discussion of the precise techniques at play will follow. | ||
+ | A version of this game also appears in Caudel's ''[[Advanced Techniques Demo]]'' package. | ||
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− | + | {{SeriesNav|Man Game|Man Game RPG|Man Game Stairs|[[Man Game series]]}} | |
== Links == | == Links == | ||
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[[File:ManGameRPG.gif|320px|thumb|Taking your turn in Alan Caudel's ''Man Game RPG'']] | [[File:ManGameRPG.gif|320px|thumb|Taking your turn in Alan Caudel's ''Man Game RPG'']] | ||
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− | < | + | <youtube>0CMuqf6riCA</youtube> |
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+ | * [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | ||
+ | * [http://www.aderack.com/game-maker/downloads/experiment.html Alan's Bold Experiments in RSD Game-Maker] | ||
+ | |||
+ | == Downloads == | ||
+ | * '''[http://www.aderack.com/game-maker/downloads/mangame2.zip ''Man Game RPG'']''' (.83 MB) | ||
− | [[Category: Alan Caudel]] | + | [[Category: Alan Caudel|Man Game 2]] |
− | [[Category: Varied perspective]] | + | [[Category: Varied perspective|Man Game 2]] |
− | [[Category: Educational]] | + | [[Category: Educational|Man Game 2]] |
− | [[Category: RPGs]] | + | [[Category: RPGs|Man Game 2]] |
− | [[Category: Platformers]] | + | [[Category: Platformers|Man Game 2]] |
− | [[Category: Hand-drawn]] | + | [[Category: Hand-drawn|Man Game 2]] |
− | [[Category: Constrained palette]] | + | [[Category: Constrained palette|Man Game 2]] |
− | [[Category: Original music]] | + | [[Category: Original music|Man Game 2]] |
− | [[Category: Experimental]] | + | [[Category: Experimental|Man Game 2]] |
− | [[Category: New developments]] | + | [[Category: New developments|Man Game 2]] |
+ | [[Category: On Target Programming|Man Game 2]] | ||
+ | [[Category: Man Game series|Man Game 2]] | ||
+ | [[Category: Florida|Man Game 2]] | ||
+ | [[Category: United States|Man Game 2]] |
Latest revision as of 21:58, 2 July 2021
Release type: TBA
Latest build date: October 10, 2011
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game Stairs, Bionic ComMANd, Man Game Fire, Lighting, FallDownGoBoom
THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE
ALL INFORMATION IS TENTATIVE
Man Game RPG is the second, possibly most significant entry in Alan Caudel's Man Game series. This one introduces several new mechanisms, including a Contra-style exploding bridge, Mario-style pipe access, and Final Fantasy-style active time RPG battles. There's quite a lot to pore over, here.
In addition, the palette is deliberately constrained to NES specifications.
Alan Caudel:
- Also, I wanted to point something out. You start off with a weak "Fire power". If you try to attack the "Strong monster" first, you won't be able to defeat it. You first have to defeat the "Weak monster" and then you get a stronger "Ice power", which can defeat the "Strong monster"
A discussion of the precise techniques at play will follow.
A version of this game also appears in Caudel's Advanced Techniques Demo package.
Previous | Current | Next |
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Man Game | Man Game RPG | Man Game Stairs |
Man Game series |
Links[edit]
Downloads[edit]
- Man Game RPG (.83 MB)