Difference between revisions of "Advanced Techniques Demo"

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{{Ongoing}}{{box
 
|header='''''Advanced Techniques Demo'''''
 
|header='''''Advanced Techniques Demo'''''
|file=[[File:unknown.png|290px|border]]
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|file=[[File:Advanced.PNG|290px|border]]
 
|text=
 
|text=
 
'''Release type:''' [[TBA]]<br />
 
'''Release type:''' [[TBA]]<br />
Line 8: Line 8:
 
'''Author:''' [[Alan Caudel]]<br />
 
'''Author:''' [[Alan Caudel]]<br />
 
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br />
 
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br />
'''Related games:''' N/A
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'''Related games:''' ''[[Mine Maker]]'', ''[[Sneaky]]'', ''[[Rooftop]]'', ''[[Timecode]]'', ''[[Lighting]]'', ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Man Game RPG]]'', ''[[Roll the Dice]]''}}{{OngoingHeader}}
}}[[Category:Ongoing projects]]<center>'''THIS GAME IS A WORK IN PROGRESS <br />ALL INFORMATION IS TENTATIVE'''</center>
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Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. ''Advanced Techniques Demo'' is a sort of culmination of his early late-era experiments with high-level systemic hackery.
  
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The game bundles together nine earlier concept tests (five ''[[Man Game]]'' episodes, ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Roll the Dice]]'', and ''[[Mine Maker]]'') with a selection interface. Select a concept, and the game introduces the associated game with a generic splash screen and a set of contextual instructions. Some of the games (e.g., ''[[Rooftop]]'' are a little more polished than in their standalone versions, making ''Advanced Techniques Demo'' the more definitive presentation.
  
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[[File:Advancedselect.png|thumb|center|320px|Which one will you choose?]]
  
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The package is, in effect, a sequel to RSD's ''[[Tutor]]''; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although ''Advanced Techniques Demo'' does not in itself offer guidance or explanation of the new techniques, its menu system and interstitials do suggest the purpose of each demonstration:
  
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[[File:Lighting.png|thumb|320px|Dynamic torchlight in Alan Caudel's ''Lighting'']]
  
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* '''Digging Mines''': ''[[Mine Maker]]''
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** A Minecraft tribute, using monster buffering to affect background blocks
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* '''Stealth''': ''[[Sneaky]]''
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** A ''Man Game'' spin-off, using clear character blocks to hide in shadows
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* '''Grappling Hook''': ''[[Rooftop]]''
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** ''Man Game'' spin-off, using move buffering, character extension, and momentum to simulate a grapple
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* '''Time Travel''': ''[[Timecode]]''
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** ''Man Game'' spin-off, making strategic use of Game-Maker's Save and Load ability
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* '''Dynamic Lighting''': ''[[Lighting]]''
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** ''Man Game'' spin-off, using monster birthing and death states to simulate torchlight
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* '''Draw''': ''[[Draw]]''
 +
** Use monster birthing to draw and erase persistent lines
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* '''Dual-Gravity''': ''[[Metals Torm]]''
 +
** A game using momentum to simulate gravity shifting, as in ''VVVVVV'' or ''Metal Storm''
 +
* '''RPG + Platformer''': ''[[Man Game RPG]]''
 +
** Using move buffering and monster chains to simulate active time RPG battles
 +
* '''Rolling Dice''': ''[[Roll the Dice]]''
 +
** Using counters and other variables to simulate random outcomes to a prompt
  
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{{SeriesNav|Rooftop|Advanced Techniques Demo|Man Game series{{!}}(Overview)|[[Man Game series]]}}
  
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== Story ==
  
 +
N/A
  
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== Instructions ==
  
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* Use arrow keys to select demonstration.
 +
* Follow prompts for individual controls.
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* At the end of each demonstration, complete the segment or find the exit to return to the menu.
 +
 +
== Credits ==
 +
 +
By Alan Caudel
 +
 +
== Availability ==
 +
 +
Caudel has released the game in a tentative state, for publication on this Wiki.
 +
 +
== Archive Status ==
 +
 +
Caudel released the game to the Archive as soon as he reached a comfortable place with the game. Future development is uncertain.
  
 
== Links ==
 
== Links ==
  
None yet
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<youtube>GGxeSzujp8U</youtube>
 +
 
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* '''[http://www.aderack.com/game-maker/java/tiger.php Play ''Operation: Tiger'' online]'''
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== Downloads ==
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* '''[http://www.aderack.com/game-maker/downloads/advtech.zip ''Advanced Techniques Demo'']''' (222.7 kB)
  
  
 
[[Category: Alan Caudel]]
 
[[Category: Alan Caudel]]
 
[[Category: New developments]]
 
[[Category: New developments]]
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[[Category: On Target Programming]]
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[[Category: Man Game series]]
 +
[[Category: Educational]]
 +
[[Category: Florida]]
 +
[[Category: United States]]

Latest revision as of 22:50, 2 July 2021

Ongoing.png
Advanced Techniques Demo
Advanced.PNG

Release type: TBA
Latest build date: 2014
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Mine Maker, Sneaky, Rooftop, Timecode, Lighting, Draw, Metals Torm, Man Game RPG, Roll the Dice


THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. Advanced Techniques Demo is a sort of culmination of his early late-era experiments with high-level systemic hackery.

The game bundles together nine earlier concept tests (five Man Game episodes, Draw, Metals Torm, Roll the Dice, and Mine Maker) with a selection interface. Select a concept, and the game introduces the associated game with a generic splash screen and a set of contextual instructions. Some of the games (e.g., Rooftop are a little more polished than in their standalone versions, making Advanced Techniques Demo the more definitive presentation.

Which one will you choose?

The package is, in effect, a sequel to RSD's Tutor; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although Advanced Techniques Demo does not in itself offer guidance or explanation of the new techniques, its menu system and interstitials do suggest the purpose of each demonstration:

Dynamic torchlight in Alan Caudel's Lighting
  • Digging Mines: Mine Maker
    • A Minecraft tribute, using monster buffering to affect background blocks
  • Stealth: Sneaky
    • A Man Game spin-off, using clear character blocks to hide in shadows
  • Grappling Hook: Rooftop
    • Man Game spin-off, using move buffering, character extension, and momentum to simulate a grapple
  • Time Travel: Timecode
    • Man Game spin-off, making strategic use of Game-Maker's Save and Load ability
  • Dynamic Lighting: Lighting
    • Man Game spin-off, using monster birthing and death states to simulate torchlight
  • Draw: Draw
    • Use monster birthing to draw and erase persistent lines
  • Dual-Gravity: Metals Torm
    • A game using momentum to simulate gravity shifting, as in VVVVVV or Metal Storm
  • RPG + Platformer: Man Game RPG
    • Using move buffering and monster chains to simulate active time RPG battles
  • Rolling Dice: Roll the Dice
    • Using counters and other variables to simulate random outcomes to a prompt
Previous Current Next
Rooftop Advanced Techniques Demo (Overview)
Man Game series

Story[edit]

N/A

Instructions[edit]

  • Use arrow keys to select demonstration.
  • Follow prompts for individual controls.
  • At the end of each demonstration, complete the segment or find the exit to return to the menu.

Credits[edit]

By Alan Caudel

Availability[edit]

Caudel has released the game in a tentative state, for publication on this Wiki.

Archive Status[edit]

Caudel released the game to the Archive as soon as he reached a comfortable place with the game. Future development is uncertain.

Links[edit]

Downloads[edit]