Difference between revisions of "Advanced Techniques Demo"
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|header='''''Advanced Techniques Demo''''' | |header='''''Advanced Techniques Demo''''' | ||
− | |file=[[File: | + | |file=[[File:Advanced.PNG|290px|border]] |
|text= | |text= | ||
'''Release type:''' [[TBA]]<br /> | '''Release type:''' [[TBA]]<br /> | ||
Line 8: | Line 8: | ||
'''Author:''' [[Alan Caudel]]<br /> | '''Author:''' [[Alan Caudel]]<br /> | ||
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | '''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | ||
− | '''Related games:''' | + | '''Related games:''' ''[[Mine Maker]]'', ''[[Sneaky]]'', ''[[Rooftop]]'', ''[[Timecode]]'', ''[[Lighting]]'', ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Man Game RPG]]'', ''[[Roll the Dice]]''}}{{OngoingHeader}} |
− | + | Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. ''Advanced Techniques Demo'' is a sort of culmination of his early late-era experiments with high-level systemic hackery. | |
+ | The game bundles together nine earlier concept tests (five ''[[Man Game]]'' episodes, ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Roll the Dice]]'', and ''[[Mine Maker]]'') with a selection interface. Select a concept, and the game introduces the associated game with a generic splash screen and a set of contextual instructions. Some of the games (e.g., ''[[Rooftop]]'' are a little more polished than in their standalone versions, making ''Advanced Techniques Demo'' the more definitive presentation. | ||
+ | [[File:Advancedselect.png|thumb|center|320px|Which one will you choose?]] | ||
+ | The package is, in effect, a sequel to RSD's ''[[Tutor]]''; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although ''Advanced Techniques Demo'' does not in itself offer guidance or explanation of the new techniques, its menu system and interstitials do suggest the purpose of each demonstration: | ||
+ | [[File:Lighting.png|thumb|320px|Dynamic torchlight in Alan Caudel's ''Lighting'']] | ||
+ | * '''Digging Mines''': ''[[Mine Maker]]'' | ||
+ | ** A Minecraft tribute, using monster buffering to affect background blocks | ||
+ | * '''Stealth''': ''[[Sneaky]]'' | ||
+ | ** A ''Man Game'' spin-off, using clear character blocks to hide in shadows | ||
+ | * '''Grappling Hook''': ''[[Rooftop]]'' | ||
+ | ** ''Man Game'' spin-off, using move buffering, character extension, and momentum to simulate a grapple | ||
+ | * '''Time Travel''': ''[[Timecode]]'' | ||
+ | ** ''Man Game'' spin-off, making strategic use of Game-Maker's Save and Load ability | ||
+ | * '''Dynamic Lighting''': ''[[Lighting]]'' | ||
+ | ** ''Man Game'' spin-off, using monster birthing and death states to simulate torchlight | ||
+ | * '''Draw''': ''[[Draw]]'' | ||
+ | ** Use monster birthing to draw and erase persistent lines | ||
+ | * '''Dual-Gravity''': ''[[Metals Torm]]'' | ||
+ | ** A game using momentum to simulate gravity shifting, as in ''VVVVVV'' or ''Metal Storm'' | ||
+ | * '''RPG + Platformer''': ''[[Man Game RPG]]'' | ||
+ | ** Using move buffering and monster chains to simulate active time RPG battles | ||
+ | * '''Rolling Dice''': ''[[Roll the Dice]]'' | ||
+ | ** Using counters and other variables to simulate random outcomes to a prompt | ||
+ | {{SeriesNav|Rooftop|Advanced Techniques Demo|Man Game series{{!}}(Overview)|[[Man Game series]]}} | ||
+ | == Story == | ||
+ | N/A | ||
+ | == Instructions == | ||
+ | * Use arrow keys to select demonstration. | ||
+ | * Follow prompts for individual controls. | ||
+ | * At the end of each demonstration, complete the segment or find the exit to return to the menu. | ||
+ | |||
+ | == Credits == | ||
+ | |||
+ | By Alan Caudel | ||
+ | |||
+ | == Availability == | ||
+ | |||
+ | Caudel has released the game in a tentative state, for publication on this Wiki. | ||
+ | |||
+ | == Archive Status == | ||
+ | |||
+ | Caudel released the game to the Archive as soon as he reached a comfortable place with the game. Future development is uncertain. | ||
== Links == | == Links == | ||
− | + | <youtube>GGxeSzujp8U</youtube> | |
+ | |||
+ | * '''[http://www.aderack.com/game-maker/java/tiger.php Play ''Operation: Tiger'' online]''' | ||
+ | |||
+ | == Downloads == | ||
+ | |||
+ | * '''[http://www.aderack.com/game-maker/downloads/advtech.zip ''Advanced Techniques Demo'']''' (222.7 kB) | ||
[[Category: Alan Caudel]] | [[Category: Alan Caudel]] | ||
[[Category: New developments]] | [[Category: New developments]] | ||
+ | [[Category: On Target Programming]] | ||
+ | [[Category: Man Game series]] | ||
+ | [[Category: Educational]] | ||
+ | [[Category: Florida]] | ||
+ | [[Category: United States]] |
Latest revision as of 22:50, 2 July 2021
Release type: TBA
Latest build date: 2014
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Mine Maker, Sneaky, Rooftop, Timecode, Lighting, Draw, Metals Torm, Man Game RPG, Roll the Dice
ALL INFORMATION IS TENTATIVE
Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. Advanced Techniques Demo is a sort of culmination of his early late-era experiments with high-level systemic hackery.
The game bundles together nine earlier concept tests (five Man Game episodes, Draw, Metals Torm, Roll the Dice, and Mine Maker) with a selection interface. Select a concept, and the game introduces the associated game with a generic splash screen and a set of contextual instructions. Some of the games (e.g., Rooftop are a little more polished than in their standalone versions, making Advanced Techniques Demo the more definitive presentation.
The package is, in effect, a sequel to RSD's Tutor; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although Advanced Techniques Demo does not in itself offer guidance or explanation of the new techniques, its menu system and interstitials do suggest the purpose of each demonstration:
- Digging Mines: Mine Maker
- A Minecraft tribute, using monster buffering to affect background blocks
- Stealth: Sneaky
- A Man Game spin-off, using clear character blocks to hide in shadows
- Grappling Hook: Rooftop
- Man Game spin-off, using move buffering, character extension, and momentum to simulate a grapple
- Time Travel: Timecode
- Man Game spin-off, making strategic use of Game-Maker's Save and Load ability
- Dynamic Lighting: Lighting
- Man Game spin-off, using monster birthing and death states to simulate torchlight
- Draw: Draw
- Use monster birthing to draw and erase persistent lines
- Dual-Gravity: Metals Torm
- A game using momentum to simulate gravity shifting, as in VVVVVV or Metal Storm
- RPG + Platformer: Man Game RPG
- Using move buffering and monster chains to simulate active time RPG battles
- Rolling Dice: Roll the Dice
- Using counters and other variables to simulate random outcomes to a prompt
Previous | Current | Next |
---|---|---|
Rooftop | Advanced Techniques Demo | (Overview) |
Man Game series |
Story[edit]
N/A
Instructions[edit]
- Use arrow keys to select demonstration.
- Follow prompts for individual controls.
- At the end of each demonstration, complete the segment or find the exit to return to the menu.
Credits[edit]
By Alan Caudel
Availability[edit]
Caudel has released the game in a tentative state, for publication on this Wiki.
Archive Status[edit]
Caudel released the game to the Archive as soon as he reached a comfortable place with the game. Future development is uncertain.
Links[edit]
Downloads[edit]
- Advanced Techniques Demo (222.7 kB)