Difference between revisions of "Advanced Techniques Demo"

From The Game-Maker Archive
Jump to navigationJump to search
Line 10: Line 10:
 
'''Related games:''' N/A
 
'''Related games:''' N/A
 
}}[[Category:Ongoing projects]]<center>'''THIS GAME IS A WORK IN PROGRESS <br />ALL INFORMATION IS TENTATIVE'''</center>
 
}}[[Category:Ongoing projects]]<center>'''THIS GAME IS A WORK IN PROGRESS <br />ALL INFORMATION IS TENTATIVE'''</center>
 
 
Alan Caudel put together a collection of many of the advanced techniques that he had been working on into one game. Some of them have been slightly modified from their previously existing counterparts.
 
 
[[File:Advancedselect.png|thumb|320px|Which one will you choose?]]
 
 
 
The demos included are:
 
 
[[Mine Maker]]: A 2D tribute to Minecraft
 
 
[[Sneaky]]: A stealth game
 
 
[[Rooftop]]: A grappling hook experiment
 
 
[[Timecode]]: Use Game-Maker's Save/Load ability to "time travel"
 
 
[[Roll the Dice]]: Randomization, board game style
 
 
[[Lighting]]: A dynamic lighting test
 
 
[[Draw]]: Draw and erase lines to make a picture
 
 
[[Metals Torm]]: A dual-gravity game
 
 
[[Man Game RPG]]: An experiment in turn-based role playing games.
 
 
 
 
 
  
  
  
 +
Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. ''Advanced Techniques Demo'' is a sort of culmination of his early late-era experiments with high-level systemic hackery.
  
 +
The game bundles together nine earlier concept tests (five ''[[Man Game]]'' episodes, ''[[Draw]]'', ''[[Metals Torm]]'', ''[[Roll the Dice]]'', and ''[[Mine Maker]]'') with a selection interface. Some of the games (e.g., ''[[Rooftop]]'' are a little more polished than in their standalone versions.
  
 +
The package is, in effect, a sequel to RSD's ''[[Tutor]]''; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although ''Advanced Techniques Demo'' does not in itself offer guidance or explanation of the new techniques, its menu system does suggest what the player should watch for in each demonstration:
  
 +
* '''Digging Mines''': ''[[Mine Maker]]''
 +
** A Minecraft tribute, using monster buffering to affect background blocks
 +
* '''Stealth''': ''[[Sneaky]]''
 +
** A ''Man Game'' spin-off, using clear character blocks to hide in shadows
 +
* '''Grappling Hook''': ''[[Rooftop]]''
 +
** ''Man Game'' spin-off, using move buffering, character extension, and momentum to simulate a grapple
 +
* '''Time Travel''': ''[[Timecode]]''
 +
** ''Man Game'' spin-off, making strategic use of Game-Maker's Save and Load ability
 +
* '''Dynamic Lighting''': ''[[Lighting]]''
 +
** ''Man Game'' spin-off, using monster birthing and death states to simulate torchlight
 +
* '''Draw''': ''[[Draw]]''
 +
** Use monster birthing to draw and erase persistent lines
 +
* '''Dual-Gravity''': ''[[Metals Torm]]''
 +
** A game using momentum to simulate gravity shifting, as in ''VVVVVV'' or ''Metal Storm''
 +
* '''RPG + Platformer''': ''[[Man Game RPG]]''
 +
** Using move buffering and monster chains to simulate active time RPG battles
 +
* '''Rolling Dice''': ''[[Roll the Dice]]''
 +
** Using counters and other variables to simulate random outcomes to a prompt
  
 +
[[File:Advancedselect.png|thumb|320px|Which one will you choose?]]
  
 
== Links ==
 
== Links ==

Revision as of 04:49, 17 June 2016

Ongoing.png
Advanced Techniques Demo
Advanced.PNG

Release type: TBA
Latest build date: 2014
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: N/A

THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. Advanced Techniques Demo is a sort of culmination of his early late-era experiments with high-level systemic hackery.

The game bundles together nine earlier concept tests (five Man Game episodes, Draw, Metals Torm, Roll the Dice, and Mine Maker) with a selection interface. Some of the games (e.g., Rooftop are a little more polished than in their standalone versions.

The package is, in effect, a sequel to RSD's Tutor; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although Advanced Techniques Demo does not in itself offer guidance or explanation of the new techniques, its menu system does suggest what the player should watch for in each demonstration:

  • Digging Mines: Mine Maker
    • A Minecraft tribute, using monster buffering to affect background blocks
  • Stealth: Sneaky
    • A Man Game spin-off, using clear character blocks to hide in shadows
  • Grappling Hook: Rooftop
    • Man Game spin-off, using move buffering, character extension, and momentum to simulate a grapple
  • Time Travel: Timecode
    • Man Game spin-off, making strategic use of Game-Maker's Save and Load ability
  • Dynamic Lighting: Lighting
    • Man Game spin-off, using monster birthing and death states to simulate torchlight
  • Draw: Draw
    • Use monster birthing to draw and erase persistent lines
  • Dual-Gravity: Metals Torm
    • A game using momentum to simulate gravity shifting, as in VVVVVV or Metal Storm
  • RPG + Platformer: Man Game RPG
    • Using move buffering and monster chains to simulate active time RPG battles
  • Rolling Dice: Roll the Dice
    • Using counters and other variables to simulate random outcomes to a prompt
Which one will you choose?

Links

Downloads