Difference between revisions of "Advanced Techniques Demo"
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== Instructions == | == Instructions == | ||
| − | * Use arrow keys to select demonstration | + | * Use arrow keys to select demonstration. |
* Follow prompts for individual controls. | * Follow prompts for individual controls. | ||
* At the end of each demonstration, complete the segment or find the exit to return to the menu. | * At the end of each demonstration, complete the segment or find the exit to return to the menu. | ||
Revision as of 04:55, 17 June 2016
Release type: TBA
Latest build date: 2014
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: N/A
ALL INFORMATION IS TENTATIVE
Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. Advanced Techniques Demo is a sort of culmination of his early late-era experiments with high-level systemic hackery.
The game bundles together nine earlier concept tests (five Man Game episodes, Draw, Metals Torm, Roll the Dice, and Mine Maker) with a selection interface. Some of the games (e.g., Rooftop are a little more polished than in their standalone versions.
The package is, in effect, a sequel to RSD's Tutor; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although Advanced Techniques Demo does not in itself offer guidance or explanation of the new techniques, its menu system does suggest what the player should watch for in each demonstration:
- Digging Mines: Mine Maker
- A Minecraft tribute, using monster buffering to affect background blocks
- Stealth: Sneaky
- A Man Game spin-off, using clear character blocks to hide in shadows
- Grappling Hook: Rooftop
- Man Game spin-off, using move buffering, character extension, and momentum to simulate a grapple
- Time Travel: Timecode
- Man Game spin-off, making strategic use of Game-Maker's Save and Load ability
- Dynamic Lighting: Lighting
- Man Game spin-off, using monster birthing and death states to simulate torchlight
- Draw: Draw
- Use monster birthing to draw and erase persistent lines
- Dual-Gravity: Metals Torm
- A game using momentum to simulate gravity shifting, as in VVVVVV or Metal Storm
- RPG + Platformer: Man Game RPG
- Using move buffering and monster chains to simulate active time RPG battles
- Rolling Dice: Roll the Dice
- Using counters and other variables to simulate random outcomes to a prompt
Contents
Story
N/A
Instructions
- Use arrow keys to select demonstration.
- Follow prompts for individual controls.
- At the end of each demonstration, complete the segment or find the exit to return to the menu.
Credits
By Alan Caudel
Links
Downloads
- Advanced Techniques Demo (222.7 kB)
