Difference between revisions of "Blork Carnage: The Adventure of Jack Booster"
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'''Release type:''' [[Shareware|Freeware]]<br /> | '''Release type:''' [[Shareware|Freeware]]<br /> | ||
| − | '''Release date:''' | + | '''Release date:''' 1995<br /> |
'''Levels:''' ?<br /> | '''Levels:''' ?<br /> | ||
'''Author:''' [[PPP Team]]<br /> | '''Author:''' [[PPP Team]]<br /> | ||
Revision as of 17:26, 6 October 2010
Release type: Freeware
Release date: 1995
Levels: ?
Author: PPP Team
Related games: Panzer III, Cosmo War
Another PPP action platformer, this one inspired by Apogee games such as Duke Nukem. Indeed, here more than in any of PPP’s other games, the shareware flavor shines through. The way the character moves and animates; the style of level design; the tone to the background graphics and overall presentation — it feels like something you might have downloaded from your local BBS in mid-1993.
Blork Carnage is a fairly tough game, with one-hit kills and a few nigh-impossible jumps (jumping being an occasional sticking point in PPP’s games). This is one of PPP’s earliest games, and as such it’s fairly simple and straightforward, rather like Biokid. It also is the origin of several background elements and a sort of mascot character that will pop up again and again.
Contents
Story
Instructions
Credits
Links
