Difference between revisions of "Music library"

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Revision as of 11:02, 28 September 2010

Whereas Game-Maker provided powerful, well-designed utilities for drawing, defining, and organizing graphical elements — tiles, sprites, maps — the sound side of things was always kind of a shrug. Although there's a decent editor for PC speaker-based squawks, Sound Blaster support only came around with the software's 2.0 release, and the formats it supported were... curious. Any digital samples had to be in .VOC format, and any music in the very peculiar .CMF. Whereas even now it is possible to find audio applications that support .VOC, there never really were any popular sequencers or conversion utilities for .CMF.

So what you’ll often find is Game-Maker games with original, brilliant visuals and subversive design that borrow most of their sounds and all of their music from the demo libraries, or even from other Game-Maker games. If the original author complained, the derivative author would issue an update and give him a credit. It was a different era.

Game-Maker came with a limited set of stock pieces, which tend to populate most games. Designers also got clever, tracking down .CMF files on bulletin boards and hacking existing commercial or shareware games -- especially early Epic Megagames releases -- for their music. Most users built up a small personal library to plug in the way a film editor uses temp tracks. If Game-Maker were ever to support a better format, or come with a custom music editor, then those temp tracks would get swapped out. Except none of that ever happened.

Stock tracks

These are the tracks included in the Game-Maker sample library, and used to track all of RSD's demo games. They are, therefore, the most commonly reused pieces.

GMSONG1.CMF

Download

Sort of the Super Mario Bros. overworld theme or Green Hill Zone theme of the Game-Maker world. Used in nearly every Game-Maker game in some form, often in the first level or primary area.

Known uses:

GMSONG2.CMF

Download

A traipsing, bucolic theme often used for laid-back, period, or natural settings. After GMSONG1, probably the most common theme.

(There is no GMSONG3 and, at least for public use, there never was.)

Known uses

GMSONG4.CMF

Download

Otherwise known as the Jaws track. It's not literally the theme from the movie, but it evokes a similar feeling. Used for dark and sinister moments. The bit where it switches to a childlike melody is especially unnerving.

Known uses

GMSONG5.CMF

Download

A track suggesting wonder and adventure; a wide-eyed journey into the unknown. Sometimes there's danger. Sometimes there are concepts and technologies beyond your understanding. Sometimes it's thrilling. Sometimes a little overwhelming.

Known uses

GMSONG6.CMF

Download

An arrangement of "Beer Barrel Polka", often used sort of interchangeably with GMSONG2. Also used for droll, sardonic, or otherwise strange moments.

Known uses

GMOPENIN.CMF

Download

A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it to sit too long on one element.

Known uses

GMZARDOZ.CMF

Download

A theme that begins with the famous GMOPENIN fanfare, and then transitions into a dark, contemplative, medium-tempo yet driving traveling music. Calls to mind dungeon exploration with a mission.

Known uses


GMDARKMO.CMF

Download

Another dark, contemplative piece. A bit mechanical-sounding. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious. Also known as LASER.CMF.

Known uses


GMRAILRO.CMF

Download

A moody minor-key piece with percussive, driving piano. Tense, a bit mournful, and old-fashioned sounding.

Known uses


GMMOONLT.CMF

Download

An arrangement of Bethoven's Piano Sonata No. 14, aka The Moonlight Sonata. Often used for water levels, for some reason. Also distinguished as one of the few stock tracks not to contain an awkward loop within the first two minutes. A player might finish a whole level before the track finishes.

Known uses


Common tracks

In later versions, Game-Maker came with many more demo games by a variety of authors. The following tracks were included in those games, and so may also be considered in regular distribution.

BETRAY.CMF

Download

An arrangement of "Greensleeves", often used for a moment of formality or medieval flair.

Known uses


EGYPTION.CMF

Download

[sic] A laid-back, exotic-sounding exploration theme that calls to mind hot sun, sand, and palm fronds.

Known uses


GENTLE.CMF

Download

A quiet, wistful, and fussy piece. Used for storyline, flashback, or idyllic or old-fashioned feeling game segments.

Known uses


GHOSTHOP.CMF

Download

Bouncy, jazzy tune. Memorable and thematic.

Known uses

  • Zark (Level 2 - Oral Caverns)


GHOSTRUN.CMF

Download

One of the better action themes. Good for boss battles and important levels.

Known uses


GMEND.CMF

Download

A slow, sentimental piece. You expect photographs and subtitles. Waving Zippos and gel lighting.

Known uses


GMISLAND.CMF

Download

A Brazilian-influenced, upbeat bit of moving music.

Known uses


GMLOST.CMF

Download

The track starts off sounding anticipatory, or a bit ominous in a childhood Halloween sense. After about half a minute it transitions into a floaty piece that occupies a space around GMSONG2 or GENTLE.

Known uses


GMSPACE.CMF

Download

A well-composed piece full of foreboding and uncertainty.

Known uses


GMSTARFM.CMF

Download

A pastiche of the Star Wars theme, often used for celebratory moments -- say, victory screens.

Known uses


GMTENSHN.CMF

Download

A well-composed, anxious, and anticipatory piece.

Known uses


MECH.CMF

Download

Sounds like busy industry and machinery.

Known uses


RUNNING.CMF

Download

Boss music if I've ever heard it.

Known uses


SAGAIA.CMF

Download

A strong, flexible movement theme that calls to mind Zuntata.

Known uses

  • Zark (Level 1 - Hell Hole)


SPOOKY.CMF

Download

One of the best, and therefore most frequently used, tracks. A driving, ambitious, thematic track comprised mostly of ringing bells. A very memorable melody. The main problem with the track is the noisy sting at the start. Occasionally it fails to resolve correctly, resulting in the entire track being corrupted throughout the level. Often this results in grating metallic buzzes and hums.

Known uses


Original composers

Links