Difference between revisions of "Music library"

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Line 31: Line 31:
 
* ''[[Link Vs. Gannon]]'' (?)
 
* ''[[Link Vs. Gannon]]'' (?)
 
* ''[[Dusk Rose]]'' (?)
 
* ''[[Dusk Rose]]'' (?)
* ''[[Kill Brady!]]'' (?)
+
* ''[[Kill Brady!]]'' (?)-->
* ''[[Erghuck]]'' (?)-->
 
 
* ''[[Paper Airplane]]'' (?)
 
* ''[[Paper Airplane]]'' (?)
 
* ''[[Yuphex]]'' (?)
 
* ''[[Yuphex]]'' (?)
Line 67: Line 66:
 
* ''[[Linear Volume]]'' (?)
 
* ''[[Linear Volume]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)
* ''[[Dusk Rose]]'' (?)
+
* ''[[Dusk Rose]]'' (?)-->
* ''[[Erghuck]]'' (?)-->
 
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Invasion of the Blobs!]]'' (?)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)
Line 147: Line 145:
 
* ''[[Sushi-X Breaks Loose]]'' (?)
 
* ''[[Sushi-X Breaks Loose]]'' (?)
 
* ''[[Dusk Rose]]'' (?)
 
* ''[[Dusk Rose]]'' (?)
* ''[[Kill Brady!]]'' (?)
+
* ''[[Kill Brady!]]'' (?)-->
* ''[[Erghuck]]'' (?)-->
 
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Invasion of the Blobs!]]'' (?)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
Line 170: Line 167:
 
* ''[[Terrain]]'' (Menu)
 
* ''[[Terrain]]'' (Menu)
 
* ''[[Glubada Pond]]'' (Ending)
 
* ''[[Glubada Pond]]'' (Ending)
<!--* ''[[Dusk Rose]]'' (?)
 
* ''[[Erghuck]]'' (?)-->
 
 
* ''[[The Patchwork Heart]]'' (Menu)
 
* ''[[The Patchwork Heart]]'' (Menu)
 +
<!--* ''[[Dusk Rose]]'' (?)-->
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Blork Carnage]]'' (?)
 
* ''[[Blork Carnage]]'' (?)
Line 201: Line 197:
 
[[File:GMDarkmo.mp3]]<br />
 
[[File:GMDarkmo.mp3]]<br />
  
Another dark, contemplative piece. A bit mechanical-sounding. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious. Also known as '''LASER.CMF'''.
+
Another dark, contemplative piece. A bit mechanical-sounding. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious.
  
 
====Known uses====
 
====Known uses====
<!-- * ''[[Explorer Jacko]]'' (?) -->
 
 
* ''[[Zark]]'' (?) [as '''LASER.CMF''']
 
* ''[[Zark]]'' (?) [as '''LASER.CMF''']
 +
<!-- * ''[[A-J 3]]'' (?) [as '''LASER.CMF''']
 +
* ''[[Friction]]'' (?) [as '''LASER.CMF''']
 +
* ''[[Ricci's Cow Hunt]]'' (?) [as '''LASER.CMF''']
 +
* ''[[Explorer Jacko]]'' (?) -->
 
* ''[[Yuphex]]'' (?) [as '''GMSCI-FI.CMF''']
 
* ''[[Yuphex]]'' (?) [as '''GMSCI-FI.CMF''']
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Invasion of the Blobs!]]'' (?)
Line 249: Line 248:
 
* ''[[Friction]]'' (?)
 
* ''[[Friction]]'' (?)
 
* ''[[Ninja Tuck]]'' (Titles)
 
* ''[[Ninja Tuck]]'' (Titles)
* ''[[Rico's Cow Hunt]]'' (?)-->
+
* ''[[Ricci's Cow Hunt]]'' (?)-->
 
 
 
 
  
 
===EGYPTION.CMF===
 
===EGYPTION.CMF===
Line 268: Line 265:
 
* ''[[Yuphex]]'' (Star map)
 
* ''[[Yuphex]]'' (Star map)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
+
* ''[[Pengo Adventure]]'' (?)
 
 
  
 
===GENTLE.CMF===
 
===GENTLE.CMF===
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<!--* ''[[Cireneg's Rings]]'' (?)
 
<!--* ''[[Cireneg's Rings]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)-->
 
* ''[[Explorer Jacko]]'' (?)-->
 
 
  
 
===GHOSTHOP.CMF===
 
===GHOSTHOP.CMF===
Line 293: Line 287:
 
* ''[[Did I Ever Tell You About The Time I Was Taken By A Vampire One Night?]]'' (?)
 
* ''[[Did I Ever Tell You About The Time I Was Taken By A Vampire One Night?]]'' (?)
 
* ''[[The McKenna Chronicles]]'' (Level 1)-->
 
* ''[[The McKenna Chronicles]]'' (Level 1)-->
 
 
  
 
===GHOSTRUN.CMF===
 
===GHOSTRUN.CMF===
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* ''[[All Quiet]]'' (Main stage)
 
* ''[[All Quiet]]'' (Main stage)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
+
* ''[[Badman]]'' (?)
 
 
  
 
===GMEND.CMF===
 
===GMEND.CMF===
Line 328: Line 319:
 
* ''[[Twinbee Land]]'' (?)
 
* ''[[Twinbee Land]]'' (?)
 
* ''[[Commander Xeen]]'' (?)
 
* ''[[Commander Xeen]]'' (?)
 
 
  
 
===GMISLAND.CMF===
 
===GMISLAND.CMF===
Line 342: Line 331:
 
* ''[[Erghuck]]'' (?)
 
* ''[[Erghuck]]'' (?)
 
* ''[[Luigi's Heroic Debut!]]'' (?) -->
 
* ''[[Luigi's Heroic Debut!]]'' (?) -->
 
+
* ''[[Pengo Adventure]]'' (?)
 
+
* ''[[Commander Xeen]]'' (?)
  
 
===GMLOST.CMF===
 
===GMLOST.CMF===
Line 357: Line 346:
 
* ''[[Cireneg's Rings]]'' (?)
 
* ''[[Cireneg's Rings]]'' (?)
 
* ''[[Erghuck]]'' (?) -->
 
* ''[[Erghuck]]'' (?) -->
 
+
* ''[[Badman]]'' (?)
 
 
  
 
===GMSPACE.CMF===
 
===GMSPACE.CMF===
Line 367: Line 355:
 
====Known uses====
 
====Known uses====
 
* ''[[Zark]]'' (Level 3 - Stomachy Area) [as '''STRIDER.CMF''']
 
* ''[[Zark]]'' (Level 3 - Stomachy Area) [as '''STRIDER.CMF''']
<!-- * ''[[Rico's Cow Hunt]]'' (?) [as '''STRIDER.CMF'''] -->
+
<!-- * ''[[Ricci's Cow Hunt]]'' (?) [as '''STRIDER.CMF'''] -->
 
* ''[[Orb: The Derelict Planet]]'' (?)
 
* ''[[Orb: The Derelict Planet]]'' (?)
 
 
  
 
===GMSTARFM.CMF===
 
===GMSTARFM.CMF===
Line 385: Line 371:
 
* ''[[Explorer Jacko]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)
 
* ''[[Caton & Me]]'' (?)
 
* ''[[Caton & Me]]'' (?)
* ''[[Erghuck]]'' (?) -->
+
* ''[[Kill Brady!]]'' (?)
 
* ''[[Yuphex]]'' (Final level, Ending)
 
* ''[[Yuphex]]'' (Final level, Ending)
 
<!-- * ''[[Luigi's Heroic Debut!]]'' (?)  
 
<!-- * ''[[Luigi's Heroic Debut!]]'' (?)  
 +
* ''[[Pengo Adventure]]'' (?)
 
* ''[[Caves]]'' (?)
 
* ''[[Caves]]'' (?)
 
* ''[[Kirk Voodia]]'' (?)-->
 
* ''[[Kirk Voodia]]'' (?)-->
 
 
  
 
===GMTENSHN.CMF===
 
===GMTENSHN.CMF===
Line 399: Line 384:
  
 
====Known uses====
 
====Known uses====
 +
* ''[[Crullo: Adventures of a Donut]]'' (?)
 
<!-- * ''[[Cireneg's Rings]]'' (?)
 
<!-- * ''[[Cireneg's Rings]]'' (?)
 
* ''[[Erghuck]]'' (?) -->
 
* ''[[Erghuck]]'' (?) -->
 
* ''[[Yuphex]]'' (Planet Yuphex/2)
 
* ''[[Yuphex]]'' (Planet Yuphex/2)
 
 
  
 
===MECH.CMF===
 
===MECH.CMF===
Line 419: Line 403:
 
* ''[[Invasion of the Blobs II]]'' (Stage 5)
 
* ''[[Invasion of the Blobs II]]'' (Stage 5)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
+
* ''[[Pengo Adventure]]'' (?)
 
 
  
 
===RUNNING.CMF===
 
===RUNNING.CMF===
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* ''[[Invasion of the Blobs II]]'' (Stage 3)
 
* ''[[Invasion of the Blobs II]]'' (Stage 3)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
+
* ''[[Pengo Adventure]]'' (?)
 
 
  
 
===SAGAIA.CMF===
 
===SAGAIA.CMF===
Line 447: Line 429:
 
* ''[[Watch Me Die!]]'' (?)
 
* ''[[Watch Me Die!]]'' (?)
 
* ''[[The McKenna Chronicles]]'' (?) -->
 
* ''[[The McKenna Chronicles]]'' (?) -->
 
 
  
 
===SPOOKY.CMF===
 
===SPOOKY.CMF===
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* ''[[Erghuck]]'' (?) -->
 
* ''[[Erghuck]]'' (?) -->
 
<!-- * ''[[Luigi's Heroic Debut!]]'' (?) -->
 
<!-- * ''[[Luigi's Heroic Debut!]]'' (?) -->
 
+
* ''[[Badman II]]'' (?)
  
 
<!-- * ''BIRDS.CMF'' (A chirpy, twee candy story theme reminiscent of Sega's ''Castle of Illusion''.)
 
<!-- * ''BIRDS.CMF'' (A chirpy, twee candy story theme reminiscent of Sega's ''Castle of Illusion''.)
 
* ''GMDEMO1.CMF'' (a series of sound effects)
 
* ''GMDEMO1.CMF'' (a series of sound effects)
 
* ''METLSCAL.CMF'' (A bare-bones tension piece with a squishy metallic lead)
 
* ''METLSCAL.CMF'' (A bare-bones tension piece with a squishy metallic lead)
* ''GMDOINGY.CMF'' (a cacophony of noise -- sounds like a damaged file)
+
* ''GMDOINGY.CMF'' (a cacophony of noise -- sounds like a damaged file)-->
 
 
 
 
-->
 
  
 
<!--==Other tracks==
 
<!--==Other tracks==
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* ''[[Cireneg's Rings]]'' (?)
 
* ''[[Cireneg's Rings]]'' (?)
 
* ''[[Octolris]]'' (?)  
 
* ''[[Octolris]]'' (?)  
 
 
  
 
===SND3.CMF===
 
===SND3.CMF===
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Sounds like a Sound Blaster demo track. Wide use probably originates from ''[[Viki: Escape from Videoland|Viki]]''.
 
Sounds like a Sound Blaster demo track. Wide use probably originates from ''[[Viki: Escape from Videoland|Viki]]''.
  
 +
* ''[[Paper Airplane]]'' (?)
 
* ''[[Viki: Escape from Videoland]]'' (?)
 
* ''[[Viki: Escape from Videoland]]'' (?)
 
+
* ''[[Robo Wars]]'' (?)
 
 
  
 
===?.CMF===
 
===?.CMF===
 
* ''[[Hurdles]]'' (?) [as '''GMTITLE.CMF''']
 
* ''[[Hurdles]]'' (?) [as '''GMTITLE.CMF''']
 
* ''[[Invasion of the Blobs II]]'' (?) [as '''DRDOOM1.CMF''']
 
* ''[[Invasion of the Blobs II]]'' (?) [as '''DRDOOM1.CMF''']
 
 
  
 
* ''CLOUD.CMF'' (Copy of ?, from ''[[Hurdles]]'')
 
* ''CLOUD.CMF'' (Copy of ?, from ''[[Hurdles]]'')
Line 508: Line 481:
 
* '''AMADAUS.CMF''' (Copy of ?, from ''[[Invasion of the Blobs II]]'')
 
* '''AMADAUS.CMF''' (Copy of ?, from ''[[Invasion of the Blobs II]]'')
 
* '''CROWLEY.CMF''' (Copy of ?, from ''[[Invasion of the Blobs II]]'')
 
* '''CROWLEY.CMF''' (Copy of ?, from ''[[Invasion of the Blobs II]]'')
* ''DRDOOM3.CMF' (Copy of ?, from ''[[Invasion of the Blobs II]]'')  
+
* ''DRDOOM3.CMF' (Copy of ?, from ''[[Invasion of the Blobs II]]'') -->
  
-->==Original composers==
+
==Original composers==
  
 
* [[David Barras]]
 
* [[David Barras]]
Line 522: Line 495:
 
* [http://cd.textfiles.com/nightowl/pdsi005/045A/ Another .CMF archive]
 
* [http://cd.textfiles.com/nightowl/pdsi005/045A/ Another .CMF archive]
 
* [http://cd.textfiles.com/nightowl/pdsi005/045D/ And another]
 
* [http://cd.textfiles.com/nightowl/pdsi005/045D/ And another]
 
  
 
[[Category:Information]]
 
[[Category:Information]]
 
[[Category:Music]]
 
[[Category:Music]]

Revision as of 10:46, 28 September 2010

Whereas Game-Maker provided powerful, well-designed utilities for drawing, defining, and organizing graphical elements — tiles, sprites, maps — the sound side of things was always kind of a shrug. Although there's a decent editor for PC speaker-based squawks, Sound Blaster support only came around with the software's 2.0 release, and the formats it supported were... curious. Any digital samples had to be in .VOC format, and any music in the very peculiar .CMF. Whereas even now it is possible to find audio applications that support .VOC, there never really were any popular sequencers or conversion utilities for .CMF.

So what you’ll often find is Game-Maker games with original, brilliant visuals and subversive design that borrow most of their sounds and all of their music from the demo libraries, or even from other Game-Maker games. If the original author complained, the derivative author would issue an update and give him a credit. It was a different era.

Game-Maker came with a limited set of stock pieces, which tend to populate most games. Designers also got clever, tracking down .CMF files on bulletin boards and hacking existing commercial or shareware games -- especially early Epic Megagames releases -- for their music. Most users built up a small personal library to plug in the way a film editor uses temp tracks. If Game-Maker were ever to support a better format, or come with a custom music editor, then those temp tracks would get swapped out. Except none of that ever happened.

Stock tracks

These are the tracks included in the Game-Maker sample library, and used to track all of RSD's demo games. They are, therefore, the most commonly reused pieces.

GMSONG1.CMF

Download

Sort of the Super Mario Bros. overworld theme or Green Hill Zone theme of the Game-Maker world. Used in nearly every Game-Maker game in some form, often in the first level or primary area.

Known uses:

GMSONG2.CMF

Download

A traipsing, bucolic theme often used for laid-back, period, or natural settings. After GMSONG1, probably the most common theme.

(There is no GMSONG3 and, at least for public use, there never was.)

Known uses

GMSONG4.CMF

Download

Otherwise known as the Jaws track. It's not literally the theme from the movie, but it evokes a similar feeling. Used for dark and sinister moments. The bit where it switches to a childlike melody is especially unnerving.

Known uses

GMSONG5.CMF

Download

A track suggesting wonder and adventure; a wide-eyed journey into the unknown. Sometimes there's danger. Sometimes there are concepts and technologies beyond your understanding. Sometimes it's thrilling. Sometimes a little overwhelming.

Known uses

GMSONG6.CMF

Download

An arrangement of "Beer Barrel Polka", often used sort of interchangeably with GMSONG2. Also used for droll, sardonic, or otherwise strange moments.

Known uses

GMOPENIN.CMF

Download

A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it to sit too long on one element.

Known uses

GMZARDOZ.CMF

Download

A theme that begins with the famous GMOPENIN fanfare, and then transitions into a dark, contemplative, medium-tempo yet driving traveling music. Calls to mind dungeon exploration with a mission.

Known uses

GMDARKMO.CMF

Download

Another dark, contemplative piece. A bit mechanical-sounding. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious.

Known uses

GMRAILRO.CMF

Download

A moody minor-key piece with percussive, driving piano. Tense, a bit mournful, and old-fashioned sounding.

Known uses

GMMOONLT.CMF

Download

An arrangement of Bethoven's Piano Sonata No. 14, aka The Moonlight Sonata. Often used for water levels, for some reason. Also distinguished as one of the few stock tracks not to contain an awkward loop within the first two minutes. A player might finish a whole level before the track finishes.

Known uses

Common tracks

In later versions, Game-Maker came with many more demo games by a variety of authors. The following tracks were included in those games, and so may also be considered in regular distribution.

BETRAY.CMF

Download

An arrangement of "Greensleeves", often used for a moment of formality or medieval flair.

Known uses

EGYPTION.CMF

Download

[sic] A laid-back, exotic-sounding exploration theme that calls to mind hot sun, sand, and palm fronds.

Known uses

GENTLE.CMF

Download

A quiet, wistful, and fussy piece. Used for storyline, flashback, or idyllic or old-fashioned feeling game segments.

Known uses

GHOSTHOP.CMF

Download

Bouncy, jazzy tune. Memorable and thematic.

Known uses

  • Zark (Level 2 - Oral Caverns)

GHOSTRUN.CMF

Download

One of the better action themes. Good for boss battles and important levels.

Known uses

GMEND.CMF

Download

A slow, sentimental piece. You expect photographs and subtitles. Waving Zippos and gel lighting.

Known uses

GMISLAND.CMF

Download

A Brazilian-influenced, upbeat bit of moving music.

Known uses

GMLOST.CMF

Download

The track starts off sounding anticipatory, or a bit ominous in a childhood Halloween sense. After about half a minute it transitions into a floaty piece that occupies a space around GMSONG2 or GENTLE.

Known uses

GMSPACE.CMF

Download

A well-composed piece full of foreboding and uncertainty.

Known uses

GMSTARFM.CMF

Download

A pastiche of the Star Wars theme, often used for celebratory moments -- say, victory screens.

Known uses

GMTENSHN.CMF

Download

A well-composed, anxious, and anticipatory piece.

Known uses

MECH.CMF

Download

Sounds like busy industry and machinery.

Known uses

RUNNING.CMF

Download

Boss music if I've ever heard it.

Known uses

SAGAIA.CMF

Download

A strong, flexible movement theme that calls to mind Zuntata.

Known uses

  • Zark (Level 1 - Hell Hole)

SPOOKY.CMF

Download

One of the best, and therefore most frequently used, tracks. A driving, ambitious, thematic track comprised mostly of ringing bells. A very memorable melody. The main problem with the track is the noisy sting at the start. Occasionally it fails to resolve correctly, resulting in the entire track being corrupted throughout the level. Often this results in grating metallic buzzes and hums.

Known uses


Original composers

Links