Difference between revisions of "Stock tracks"
(→GMSONG1.CMF: used gam2xml.pl to find out.) |
|||
Line 31: | Line 31: | ||
* ''[[Invasion of the Blobs!]]'' (?) | * ''[[Invasion of the Blobs!]]'' (?) | ||
<!--* ''[[Luigi's Heroic Debut!]]'' (?)--> | <!--* ''[[Luigi's Heroic Debut!]]'' (?)--> | ||
− | * ''[[Badman]]'' ( | + | * ''[[Badman]]'' (story, info, Field Zone 2, Space Zone, Football) |
* ''[[Commander Xeen]]'' (?) | * ''[[Commander Xeen]]'' (?) | ||
* ''[[Orb: The Derelict Planet]]'' (Second area) | * ''[[Orb: The Derelict Planet]]'' (Second area) |
Revision as of 23:12, 29 October 2010
These are the tracks included in the Game-Maker sample library, and used to track all of RSD's demo games. They are, therefore, the most commonly reused pieces.
- Also see: Music library
GMSONG1.CMF
Sort of the Super Mario Bros. overworld theme or Green Hill Zone theme of the Game-Maker world. Used in nearly every Game-Maker game in some form, often in the first level or primary area.
Known uses:
- Sample (Overworld)
- Nebula (Titles, Star map)
- Penguin Pete (Overworld, Maze 6)
- Tutor (Level 2)
- Glubada Pond (Levels 1 & 2)
- Peach the Lobster (Menu)
- The Patchwork Heart (Level 3)
- Paper Airplane (?)
- Yuphex (?)
- Invasion of the Blobs! (?)
- Badman (story, info, Field Zone 2, Space Zone, Football)
- Commander Xeen (?)
- Orb: The Derelict Planet (Second area)
- Space Cadet (Level 2)
- Time After Time (?)
- Reptalia (?)
GMSONG2.CMF
A traipsing, bucolic theme often used for laid-back, period, or natural settings. After GMSONG1, probably the most common theme.
(There is no GMSONG3 and, at least for public use, there never was.)
Known uses
- Nebula (Blue planet)
- Penguin Pete (Mazes 1 & 2, Last stage)
- Houses (Hero map)
- Clyde & Zeke (Main level)
- Glubada Pond (Level 4 & 5)
- The Patchwork Heart (Ending)
- Invasion of the Blobs! (?)
GMSONG4.CMF
Otherwise known as the Jaws track. It's not literally the theme from the movie, but it evokes a similar feeling. Used for dark and sinister moments. The bit where it switches to a childlike melody is especially unnerving.
Known uses
- Pipemare (Level 1)
- Penguin Pete (Maze 3, Underwater)
- Tutor (Level 3)
- Houses (Ending)
- Glubada Pond (Level 4)
- The Patchwork Heart (Level 1)
- Paper Airplane (?)
- Invasion of the Blobs! (?)
- Invasion of the Blobs II (?)
- Commander Xeen (?)
- Space Cadet (Boss level)
- Firefall (Level 1)
GMSONG5.CMF
A track suggesting wonder and adventure; a wide-eyed journey into the unknown. Sometimes there's danger. Sometimes there are concepts and technologies beyond your understanding. Sometimes it's thrilling. Sometimes a little overwhelming.
Known uses
- Pipemare (Level 2)
- Penguin Pete (Maze 4)
- Tutor (Level 1)
- Houses (Biker map)
- Glubada Pond (Level 6)
- The Patchwork Heart (Level 5)
- Invasion of the Blobs! (?)
- Invasion of the Blobs II (?)
- Badman (?)
- Twinbee Land (?)
- Orb: The Derelict Planet (Opening scene, third area)
- Shanna (Level 1)
- Firefall (Ending)
GMSONG6.CMF
An arrangement of "Beer Barrel Polka", often used sort of interchangeably with GMSONG2. Also used for droll, sardonic, or otherwise strange moments.
Known uses
- Sample (Menu)
- Penguin Pete (Maze 5, Final area)
- Houses (Heroine map)
- Zark (Ending)
- Invasion of the Blobs! (?)
- Commander Xeen (?)
- Space Cadet (Ending)
GMOPENIN.CMF
A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it to sit too long on one element.
Known uses
- Sample (Ending)
- Pipemare (Ending)
- Nebula (Ending)
- Penguin Pete (Menu, Ending)
- Houses (Menu)
- Terrain (Menu)
- Glubada Pond (Ending)
- The Patchwork Heart (Menu)
- Invasion of the Blobs! (?)
- Blork Carnage (?)
- Orb: The Derelict Planet (Menu)
- Shanna (Menu)
- Die Blarney! (?)
- Reptalia (?)
- Robo Wars (?)
GMZARDOZ.CMF
A theme that begins with the famous GMOPENIN fanfare, and then transitions into a dark, contemplative, medium-tempo yet driving traveling music. Calls to mind dungeon exploration with a mission.
Known uses
- Invasion of the Blobs! (?)
- Badman II (?)
- Blork Carnage (?)
- Barracuda (Main map, Wrecks 1 & 4)
- Firefall (Menu)
GMDARKMO.CMF
Another dark, contemplative piece. Tense, prickly. A bit mechanical-sounding. Music for bravely wandering into places where you really don't belong. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious.
Known uses
- Zark (?) [as LASER.CMF]
- Yuphex (?) [as GMSCI-FI.CMF]
- Invasion of the Blobs! (?)
- Invasion of the Blobs II (?)
- Barracuda (Wreck 2)
- Firefall (Level 2)
GMRAILRO.CMF
A moody minor-key piece with percussive, driving piano. Tense, a bit mournful, and old-fashioned sounding.
Known uses
- Invasion of the Blobs! (?)
- Pengo Adventure (?)
- Barracuda (Submarine levels)
GMMOONLT.CMF
An arrangement of Bethoven's Piano Sonata No. 14, aka The Moonlight Sonata. Often used for water levels, for some reason. Also distinguished as one of the few stock tracks not to contain an awkward loop within the first two minutes. A player might finish a whole level before the track finishes.
Known uses
- Invasion of the Blobs! (?)
- Invasion of the Blobs II (?)
- Barracuda (Wreck 3)
- Firefall (Story, Game Over)