Stock tracks

From The Game-Maker Archive
Revision as of 10:54, 15 August 2013 by Aderack (talk | contribs)
Jump to navigationJump to search

These are the tracks included in the Game-Maker sample library, and used to track all of RSD's demo games. They are, therefore, the most commonly reused pieces.

Also see: Music library

GMSONG1.CMF

Title: "All Of Us"

Listen now: Download

Original filename: ALLOFUS.CMF

Other names: GMSONG1.CMF

Created on or before: March 12, 1990

Originally a .ROL and .CMF file by the title of "All Of Us" (i.e., ALLOFUS.CMF). In its .ROL incarnation, "All Of Us" was used as the title theme to D. Geisenhoff and MicroTech AG's 1993 shareware game 3D-Mania. Whether or not this game is the origin of the tune, or if the tune has some earlier vintage, is unclear.

Packed with Game-Maker, GMSONG1 sort of became the Super Mario Bros. overworld theme or Green Hill Zone theme of the Game-Maker world. Used in nearly every Game-Maker game in some form, often in the first level or primary area.

Known uses:

GMSONG2.CMF

Title: "L'Autunno"

Listen now: Download

Original filename: AUTUMN.CMF

Other names: GMSONG2.CMF, VIVALDI3.CMF

Created on or before: February 9, 1990

An arrangement of Vivaldi's "L'Autunno" sometimes distributed under the AUTUMN.CMF and VIVALDI3.CMF filenames. A traipsing, bucolic theme often used for laid-back, period, or natural settings. After GMSONG1, probably the most common theme.

(There is no GMSONG3 and, at least for public use, there never was.)

Known uses

GMSONG4.CMF

Download

An arrangement of John Williams' Jaws theme, with just enough of a change in tempo and emphasis to make its origin a little uncertain. Generally used for dark and sinister moments. The bit where it switches to a childlike melody is especially unnerving. Also distributed as JAWS.CMF.

Known uses

GMSONG5.CMF

Download

Originally distributed as WINNING.CMF. A track of uncertain origin, suggesting wonder and adventure; a wide-eyed journey into the unknown. Sometimes there's danger. Sometimes there are concepts and technologies beyond your understanding. Sometimes it's thrilling. Sometimes a little overwhelming.

Known uses

GMSONG6.CMF

Download

An arrangement of the "Beer Barrel Polka", often used sort of interchangeably with GMSONG2. Also used for droll, sardonic, or otherwise strange moments. Originally distributed as BEERBARL.CMF.

Known uses

GMOPENIN.CMF

Download

A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it to sit too long on one element. Apparently an excerpt from ZARDOZ.CMF, itself a popular piece found in many freeware and shareware games such as Zeux and Dark Ages.

Known uses

GMZARDOZ.CMF

Download

AKA ZARDOZ.CMF. Track from Gregory Janson's MegaZeux predecessor, Labrynth of Zeux [sic]. A theme that begins with the famous GMOPENIN fanfare, and then transitions into a dark, contemplative, medium-tempo yet driving traveling music. Calls to mind dungeon exploration with a mission.

Known uses

GMDARKMO.CMF

Download

AKA DARKMOON.CMF, LASER.CMF, and GMSCI-FI.CMF. Track from Gregory Janson's MegaZeux predecessor, Labrynth of Zeux [sic]. Another dark, contemplative piece. Tense, prickly. A bit mechanical-sounding. Music for bravely wandering into places where you really don't belong. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious.

Known uses

GMRAILRO.CMF

Download

Also found under the RAILROAD.CMF filename. A moody minor-key piece with percussive, driving piano. Tense, a bit mournful, and old-fashioned sounding.

Known uses

GMMOONLT.CMF

Download

An arrangement of Bethoven's Piano Sonata No. 14, aka The Moonlight Sonata. Often used for water levels, for some reason. Also distinguished as one of the few stock tracks not to contain an awkward loop within the first two minutes. A player might finish a whole level before the track finishes.

Known uses