Stock tracks

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These are the tracks included in the Game-Maker sample library, and used to track all of RSD's demo games. They are, therefore, the most commonly reused pieces.

Also see: Music library

GMSONG1.CMF

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Sort of the Super Mario Bros. overworld theme or Green Hill Zone theme of the Game-Maker world. Used in nearly every Game-Maker game in some form, often in the first level or primary area.

Known uses:

GMSONG2.CMF

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A traipsing, bucolic theme often used for laid-back, period, or natural settings. After GMSONG1, probably the most common theme.

(There is no GMSONG3 and, at least for public use, there never was.)

Known uses

GMSONG4.CMF

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Otherwise known as the Jaws track. It's not literally the theme from the movie, but it evokes a similar feeling. Used for dark and sinister moments. The bit where it switches to a childlike melody is especially unnerving.

Known uses

GMSONG5.CMF

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A track suggesting wonder and adventure; a wide-eyed journey into the unknown. Sometimes there's danger. Sometimes there are concepts and technologies beyond your understanding. Sometimes it's thrilling. Sometimes a little overwhelming.

Known uses

GMSONG6.CMF

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An arrangement of "Beer Barrel Polka", often used sort of interchangeably with GMSONG2. Also used for droll, sardonic, or otherwise strange moments.

Known uses

GMOPENIN.CMF

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A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it to sit too long on one element.

Known uses

GMZARDOZ.CMF

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A theme that begins with the famous GMOPENIN fanfare, and then transitions into a dark, contemplative, medium-tempo yet driving traveling music. Calls to mind dungeon exploration with a mission.

Known uses

GMDARKMO.CMF

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Another dark, contemplative piece. Tense, prickly. A bit mechanical-sounding. Music for bravely wandering into places where you really don't belong. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious.

Known uses

GMRAILRO.CMF

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A moody minor-key piece with percussive, driving piano. Tense, a bit mournful, and old-fashioned sounding.

Known uses

GMMOONLT.CMF

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An arrangement of Bethoven's Piano Sonata No. 14, aka The Moonlight Sonata. Often used for water levels, for some reason. Also distinguished as one of the few stock tracks not to contain an awkward loop within the first two minutes. A player might finish a whole level before the track finishes.

Known uses